Reilly Donovan

Morphogenesis

CurrentsVR platform




Morphogenesis is a virtual reality installation exploring procedurally generated sculptural objects. Users immerse themselves in a world of constantly moving and changing abstract geometries. Computer simulated structures manifest as their own physical identities, existing purely as forms.

Reilly Donovan generously built the CurrentsVR platform.  More about Reilly:

Reilly Donovan (American, born 1984 in Seattle, WA ) is a new media artist working with emerging technologies to create interactive installations, virtual reality artworks, augmented reality exhibits, and mixed reality experiences.

Donovan’s work explores how computer simulations, machine learning, and interactive environments challenge the boundaries of our senses. His work examines how machines are molding our future, changing our culture, and confronting our perceptions of reality.

From 2010 – 2013 Donovan was the lead assistant to the new media artist Gary Hill where he helped deploy a variety of new media projects throughout the United States and Western Europe. From 2015 – present, Donovan has exhibited nationally and internationally, including: Design Basel in Switzerland; Currents International New Media Festival in Santa Fe, NM; Seattle Art Fair; Out Of Sight; 9e2; The Paseo Project in Taos, NM; Mystic Seaport Maritime Museum in Connecticut; The Anchorage Museum in Alaska; and Bellwether in Bellevue, WA. Donovan started working in virtual reality with the first generation Oculus and has continued to explore every emerging extended reality platform since then, including: the HTC Vive, the Microsoft Hololens, and more recently the Magic Leap. In 2018, Donovan was an Artist in Residence at Pilchuck Glass School where he experimented with the intersection of glass and mixed reality. Donovan recently collaborated with the artist John Grade to exhibit a mixed reality installation at the Mystic Seaport Museum in Connecticut and the Anchorage Museum in Alaska where the two combined physical and digital content into one immersive experience.